Posted: August 3, 2011 | Author: Dan | Filed under: BT Residency, game studies, playing with reality | Tags: Anthropology, Culture, DCRC, game studies, games, huizinga, play, ritual, Turner |
In game studies returning to Huizinga has a slightly religious quality about it. Like going back to the source, or font of wisdom. Quoting from Huizinga is a little like quoting from scripture, his work has that place in the discipline and authors expect it to have the force of gospel. It is also like scripture in that there is a poetry to it and everyone gets their own thing out of it. My turn.
Now in myth and ritual the great instinctive forces of civilized life have their origin: law and order, commerce and profit, craft and art, poetry, wisdom and science. All are rooted in the primaeval soil of play. (Huizinga, 1949, p5)
In Homo Ludens, he charts the parallels between ritual and play. He shows that many of the key formal characteristics are similar and quite definitely says that ritual comes out of play. If play is to be taken as performance and mimicry then that goes against what Turner says in the Anthropology of Experience, in that ritual doesn’t come out of performance, but out of redressive social activity. Which leads on to Chapter 3 of Homo Ludens, where Huizinga discusses play in its function to explore and construct social structures. This works nicely with Turner’s take on ritual being a place to break down social structure and experience relations through the anti-structure of communitas.
Huizinga’s first characteristic of play is that it is free and voluntary. Which makes it unlike a rite of passage according to Turner. Play becomes liminoid rather than liminal in that there is a choice as to whether you do it or not.
His second characteristic of play is that it is outside “ordinary” life in its character, duration and location. This is exactly the liminal aspect that rituals achieve and so there is functional similarity here.
Play creates order and there are rules to play by. Having a three year old makes me very aware that so called paidia, or free play, has very definite and unbreakable rules. Again rituals have very set, symbolic structures that give them power and practicality. Turner’s anti-structure is intended to be the set of rules that function inside liminal processes, not just the negation of structure.
Finally play has no material interest, or the achievement inside a game does not carry over into the real world. This is always a hotly debated aspect of games, and has largely been debunked. Ritual by its very nature causes a real world change in the participant(s). They go from one life stage to another, experience crises or cross the boundaries between seasons. The effects of ritual is very closely tied into the real world. However liminoid experiences are those that are only expected to make a change in the individuals perceptions and not have a wider social-structural effect.
In Homo Ludens, Huizinga hit on some interesting similarities, but was too quick to jump in to equating play and ritual as having similar social functions. Through Turner’s communitas, anti-structure and liminoid distinctions the similarities and differences can be discussed in a more nuanced way. Turner never mentions Huizinga, but I would be surprised if he had not encountered the work, and I would be interested in knowing his opinions.
Posted: March 2, 2011 | Author: Dan | Filed under: game studies, playing with reality, wider stuff | Tags: big society, DCRC, games, gamification, play |
I was just sent a link (thanks Ed) to this Pat Kane presentation about how the big society should/might maybe be a playground, but it is not. He’s channelling Sebastian Deterdings points about what separates gaming from mere pointification. Meaning, Mastery and Autonomy. He’s got a nice quote in there about play flourishing in the right mixture of risk and safety. It certainly doesn’t flourish in an atmosphere of risk and pain. Big Society Britain is about as playful as the Roman Arena. So I can fully agree with Pat’s final “Big Society: 50% right idea, 100% wrong time” comment. Spot on.
About the same time I saw a bit on Zocalo about applying game design to work. Basically responses to Jane McGonigal’s book Reality is Broken. Most of them obviously hadn’t read the book and were talking from their own point of view, but Jesper Juul’s point is spot on. Games are abstractions, simplifications and simulations of real world situations. Applying them wholesale to different environments – work, companies, the Big Society, etc – loses the richness of the situations and creates black and white decisions where there need to be fuzzy, political, sensitive ones.
Also if we do end up creating effective systems for feedback and control that are ‘fun’ we have to think about what that ‘fun’ is. I always like the last of Marc LeBlancs eight types of fun. Submission – the aesthetic pleasure of a game as mindless pastime.
Posted: November 25, 2010 | Author: Dan | Filed under: on the academy, weeknotes | Tags: play |
Ah, I think I need to play more. The last four years have seen a complete drain in playfulness in what I do. Which is more than a little ironic seeing as I’m spending all my time teaching and researching gaming and urban play.
I have probably said this somewhere before, but the career change to being an academic was like shifting into two new jobs at once. Trying to pick up a full time teaching job, whilst at the same time trying to become a researcher. A traditional academic route lets you do one after the other and it is hard enough then. On top of that having a child squeezes all those spare hours out of one’s life.
And this was meant to be a fun career change, doing a whole bunch of things I wanted to do and when I started out intending to be playful and cheeky with it. But the grind of continuous deadlines, faced down, alone, late at night, got rid of any desire for play.
Anyway, my new resolution is to make play time for myself during the day and more importantly, to make and manage my time to play with other people. I need some laterality and space for exploration in what I do in my day job. That is the thing that needs changing in my academic practice, which will make me both playful and more productive.