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academic publications


Academic writing
Dixon, D. (2010) Analysis Tool or Design Methodology? Is there an epistemological basis for patterns? In The Computational Turn. University of Swansea.
Dixon, D. (2009) Nietzsche Contra Caillois: Beyond Play and Games. In The Philosophy of Computer Games Conference, University of Oslo.
Dixon, D. (2009) Pattern Languages for CMC Design. In: Whitworth, B. and De Moor, A. Handbook of Research on Socio-Technical Design and Social Networking Systems. Hershey, PA: IGI
Dixon, D. (2008) Death; A Minor Annoyance or an Invitation to Play? In Breaking the Magic Circle, University of Tampere.

Academic presentations
Dixon, D. (2010) Bodies, Rhythm and Digital Games. Gesture, Technology and Play. University of the West of England
Dixon, D. (2010) Everyday Aesthetics, Gameplay and the Ludic Life. Ludic Aspects of Everyday Life, IT-University, Copenhagen
Dixon, D. (2009) Apollo and Dionysus at Play. Play Things Conference, University of Manchester.
Dixon, D. (2007) String Theory and Web Design. Reboot 9.0 Conference, Copenhagen.
Dixon, D., Mitchell, E (2006) Supporting Mixed Physical and Virtual Communities: When and How to Effectively Change Modes. Presented at Online Information 2006, London.