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Archive for February, 2006


Best of Bootie 2005 CD


Monday, February 27, 2006

Best of Bootie 2005 CD


I’ve been listening to the Best of Bootie 2005 CD. It is truly addictive, the best mashup compilation I’ve heard in a long time. I have to listen to it again and again, every time I must go back for more.
Two of the best tracks have M.I.A. acapellas, Sri Lanka High (MIA vs The Ramones) is truly inspired and An Honest Brave (MIA vs The Bravey) just goes together like it was always meant to be. My Other Car is a Beatle probably wins as the best mix though, Gary Numan, The Beatles, L’Trimm and Van Helden all lovingly smushed into one electroclashy extra-sexy synthpop number.

I’ve just started it running on it’s third time through today.

World of Warcraft the new golf?


Wednesday, February 22, 2006

This rather infectious Ross Mayfield, Joi Ito, meme has even been sniffed out by CNET. When I first heard it I started thinking country clubs and elitism straight away, and the guy writing at CNET picks up on the same connotations.

There is a good, long and sometimes heated discussion about the concept over on Terranova. A lot of people try to focus on the differences, the social side is highlighted but the golf and sport aspect keeps coming back in for a lot of people. Guys, it’s not really about the golf. It’s just the same as a bridge club, mah jong or sipping G&Ts watching the cricket. The country club concept is the one that comes up again and again when thinking about this.

I wonder if this phenomena is more prevalent in Korea or Japan (golf the world over fulfills the same business/social function). With a greater penetration of MMOGs, especially in Korea, I would be surprised if Country Club Guilds werent more prevalent there.

japanese manhole covers


Tuesday, February 21, 2006

squid manhole coverA bunch of cute japanese manhole cover pictures. I would have thought they might have been a little more inspired by mon style heraldry, but they look more pictorial. Still cute though. How could you stay depressed in Japan, if when you’re mooching along looking down you see these things.

Mindmap of the Pervasive design space


Monday, February 13, 2006

I started putting this mindmap together during the last day of the sagasnet workshop, during the final brainstorm/dump of all the concepts we had been discussing. It’s in no way finished, it doesnt describe pervasiveness nor it is not necessarily unique to that concept. It is more of a decription of the concepts that surround pervasiveness and what other factors need to be considered when designing a pervasive experience.

I’m sure people will disagree about some of it, I know from the week away that some people think pervasive and ubiquitous are nearly interchangable, or more accurately in the applications and technologies they are thinking about they are. I like the idea of thinking about pervasive applications when they are not ubiquitous, not virtual, not involving everyone and maybe small.

I’ve also just stuck up the OPML version of the mindmap in case you want to use it in any other mindmapping tool.

I’m back and breaking my site


Monday, February 6, 2006

I’m messing around with the templates again. I know I shouldn’t but the temptation is too great.

I’ve sort of settled into using the new K2 with Wordpress 2.0. I think this will give me the most flexibility as well as keeping in with people who are treating their templates as an application.

Sagasnet Concepting Pervasive Multi-user Applications Lab


Friday, February 3, 2006

Whew! What a mouth full. So what was this pervasive application lab thing I’ve just been to? It’s a long, long story about a long long week packed with interesting people and wild times. I fully intend to post some more on what we did discuss about pervasive applications and other things that occur to me as the idea of pervasiveness percolates through my mind.

First thing though, there was a ton of debate about what the term pervasive meant (more latter). The multi-user bit was fairly well understood. The application bit did seem to drift towards games as a large part of the gathering had game design and development background and if not games certainly the majority of time was spent describing game-like and playful interfaces.

(more…)





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