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Archive for May, 2004


Design Principles for Communities


Thursday, May 20, 2004

I stumbled on this while looking for something else. But it is very good, very succint and I agree with him completely. Design Principles for Online Communities - Peter Kollock

Best bit is his list of others design principles

Axelrod’s (1984) requirements for the possibility of cooperation:

  • Arrange that individuals will meet each other again

  • They must be able to recognize each other
  • They must have information about how the other has behaved until now

Ostrom’s (1990) design principles of successful communities:

  • Group boundaries are clearly defined

  • Rules governing the use of collective goods are well matched to local needs and conditions
  • Most individuals affected by these rules can participate in modifying the rules
  • The right of community members to devise their own rules is respected by external authorities
  • A system for monitoring members’ behavior exists; this monitoring is undertaken by the community members themselves
  • A graduated system of sanctions is used
  • Community members have access to low-cost conflict resolution mechanisms

Godwin’s (1994) principles for making virtual communities work:

  • Use software that promotes good discussion

  • Don’t impose a length limitation on postings
  • Front-load your system with talkative, diverse people
  • Let the users resolve their own disputes
  • Provide institutional memory
  • Promote continuity
  • Be host to a particular interest group
  • Provide places for children
  • Confront the users with a crisis




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