Part of a 6 week look at massively multiplayer online games, last weeks article was on the social aspects of game design. A goo dround up of the trials and tribulations of the last few years, but little hint of the future or any underlying principles. Except, don’t try to design and balance, don’t try to allow create an open system and hope for anarchic stability. So what do you do…?
Gamespy on sociology on MMO Games
Friday, October 31, 2003
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