Ah ha, I remembered what I intended to post about FF, when I was inflicted with Workus Interuptus.
Superhero MMORPGs. I thought that a Superhero world would be perfect to play within. I was thinking around some of the design principles that would apply.
Respawning villains would be perfect. Every now and then they would pop up again. No explanation, they just break out, resurrect, come back for vengeance, whatever. No one asks why villains respawn in comic books.
Also smaller worlds would be good. Rather than massive worlds with thousands of inhabitant, you could have smaller more socially integrated servers. There is one argument that the larger the social group the better the dynamics, the more interesting and diverse the social interactions. But with each game world/server in EQ it’s probably too big.
The game could start out with a new group of heroes and have the standard game villains come in at the same power level. The villains could then “level” with the heroes. Keeping track with them. Imagine the gnashing and grinding of teeth when the arch-nemesis pops up again and even though you’ve upped your punch power, he’s now tougher and wilier.
And while thinking about that I did a search and what do you know, one’s in production. City of Heroes. Star Wars Galaxies gets to lose.





